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Joseph Gignoux
Game designer / 2D artist
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Illustrations
Sprites & Animation
Game projects
Origami
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Tutorial level designs (Deep Sea Sweep)
Sandy Seafloor (Deep Sea Sweep)
Algae Forest (Deep Sea Sweep)
Rewind level designs
Harpy Phoenix animations (Battle for Wesnoth)
Deep Sea Sweep
Temple Corp level designs
Melilot versus the Madgic poster
Spidy Survival
Moss boss animations
Endsinger harpy portrait (wesnoth)
Main character animations (Melilot vs Madgic)
Duke of the night portrait (owl harpy)
Moonrise sprites
Ashtail harpy portrait (wesnoth)
Harpies (Battle for Wesnoth)
Deep Sea Sweep title art & capsule
Duke of the Night animations (Battle for Wesnoth)
Boss - Lightless
First biome visuals (Deep Sea Sweep)
Dark forest monster sprites
Swamp biome - Lightless
Salamander - Lightless
Witch's Nest monster animations
Visual effects animations (Ixia bulb)
Child of the Worms
Crystal cave biome - Lightless
Harpy Minstrel animations (Battle for Wesnoth)
Little Iblis
Hive throne room
Flying frog - Lightless
Rolling robot
Character animations (Ixia bulb)
Bug characters
Bramblecurse
Fallen (prototyping & 2D art)
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