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First biome visuals (Deep Sea Sweep)

Play the game here : https://soulmana.itch.io/deep-sea-sweep-demo
My process for making up the visuals in the first biome of my game, Deep Sea Sweep. I wanted to lift the game's artstyle and started with the first biome, which helped me find a consistent style for other areas.

Style study

Style study

Far background

Far background

Background elements with parallax

Background elements with parallax

Still background elements (no parallax)

Still background elements (no parallax)

Gameplay layer

Gameplay layer

Foreground and last filters applied

Foreground and last filters applied