Design and animations of a ranged enemy found in the swamp, for the game Lightless by Ghoul Rot Games.
This enemy hides behind scenery and rises up when you enter its range to shoot venom at you.
The world in this game revolves a lot around light and visibility, so all the monsters emit light in different ways (in this case, the eyes and the dorsal crest which signals the salamander to the player).
The demo version of Lightless can be played here : https://ghoulrotgames.itch.io/lightless