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Duke of the Night animations (Battle for Wesnoth)

A tragic assassin unit I made for my Harpy mod, for the game Battle for Wesnoth.
This one's concept is a mix of the owl harpies that backstab, and the falcon harpies that divebomb on their foes. It's based on the eurasian eagle-owl (or eagle-owls in general). I view this unit as a tragic lord that lost their kingdom/loved ones/etc.

Default animation

Default animation

Sword slash animation. I wanted to go for a lot of anticipation, but I did speed it up a bit so that it didn't slow the gameplay too much.

Sword slash animation. I wanted to go for a lot of anticipation, but I did speed it up a bit so that it didn't slow the gameplay too much.

Prey attack (assassination melee attack). The little hop after landing is used to reposition the unit in-game.

Prey attack (assassination melee attack). The little hop after landing is used to reposition the unit in-game.

Prey in-game

Prey in-game

Fly (movement animation). I wanted something more ominous than usual fly animations.

Fly (movement animation). I wanted something more ominous than usual fly animations.

Death animation. This unit has a strong tragic villain vibe so I went with something overly dramatic.

Death animation. This unit has a strong tragic villain vibe so I went with something overly dramatic.