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Crystal cave biome - Lightless

The assets and concepts I produced for the crystal cave biome, for the game Lightless by Ghoul Rot Games.
I went for a Hollow Knight looking art style.
Most of the assets are intended as background or foreground only (basically, decoration). Some, like the certain crystals, will emit light after their integration in game.
The demo version of Lightless can be played here : https://ghoulrotgames.itch.io/lightless

Test scene for the crystal cave assembled with photoshop, with adjustments for light and shadows.

Test scene for the crystal cave assembled with photoshop, with adjustments for light and shadows.

Quick scene for the corpse dump assembled with photoshop, with a few adjustments.

Quick scene for the corpse dump assembled with photoshop, with a few adjustments.

Concept art for the crystal cave.

Concept art for the crystal cave.

Crystal sprites. The sprites with no outline are meant for background only. The straight crystals are meant to be used as platforms when on the gameplay layer.

Crystal sprites. The sprites with no outline are meant for background only. The straight crystals are meant to be used as platforms when on the gameplay layer.

Crystal wall sprites for the far background.

Crystal wall sprites for the far background.

Cave sprites, including corpse mounds.

Cave sprites, including corpse mounds.