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Harpy Phoenix animations (Battle for Wesnoth)

The harpy phoenix unit I created for my Harpies mod, for the game Battle for Wesnoth.
I went all-out designing a cool and flashy unit (by game standards it is a very high-level one). Her sprite is much larger than that of usual units, since she floats, and she exceeds the hexagon borders a bit.
Even if all the animations took a long time to make, it was a lot of fun, I like doing stylized flames.

Default animation. It's weird, it has 7 frames.

Default animation. It's weird, it has 7 frames.

Movement. The transition is a bit brisk, I removed some frames because it played better with the movement code in-game

Movement. The transition is a bit brisk, I removed some frames because it played better with the movement code in-game

Movement in-game

Movement in-game

Hit animation. This is played whenever the unit defends against any attack.

Hit animation. This is played whenever the unit defends against any attack.

Talon swipe, the melee attack animation.

Talon swipe, the melee attack animation.

Song of extinction with in-game projectile integration. One of the two ranged attacks.

Song of extinction with in-game projectile integration. One of the two ranged attacks.

Soulsuck animation, the second ranged attack

Soulsuck animation, the second ranged attack

Death (for real)

Death (for real)

Phoenix rebirth. She gets to resurrect once per battle.

Phoenix rebirth. She gets to resurrect once per battle.

"She's bored" animation

"She's bored" animation